Monday, July 31, 2017

MADDEN '18

I just finished work on Madden '18 which ships the end of August.


I helped create/tune/modify stadiums and was involved in the transition developing
the game for the Frostbite Engine. I'll post more images when it is released.

Sunday, July 30, 2017

NAUTILUS ATTRACTION QUEUE

Pre-Viz in Unreal Engine 4 - I worked with Shaun McNeely on this
Nautilus themed attraction queue. His portfolio is:

PIRATE CARGO SHIP

This is a ship that I worked on with Shaun McNeely. We both did modeling for it.


ANGULAR SPACESHIP


Saturday, July 29, 2017

GRACE CARGO SHIP

This is one of the ships that is being used in a sci-fi short film that I'm working on.

LARGE DESTROYER


Monday, August 29, 2016

MADDEN 17

I was an environment and sideline prop artist on Madden '17.


Friday, August 19, 2016

SHATTERED VOID MINIATURES - CYBERNETIC

These are a collection of 3D miniatures that I modeled for SHATTERED VOID



SHATTERED VOID MINIATURES - HUMANS

These are a collection of 3D miniatures that I modeled for SHATTERED VOID


SHATTERED VOID MINIATURES - ALIENS

These are a collection of 3D miniatures that I modeled for SHATTERED VOID


Tuesday, September 15, 2015

HOTEL/RESORT ENVIRONMENT RENDERS

I helped create the models and textures for this hotel/resort


DEMO UNREAL INTERIOR - TRINITY MEDIA INC.

This environment was assembled in UNREAL using a stock scene, but many of the models,
textures, UVs and layouts were updated/changed for increased quality and optimization.


Sunday, September 6, 2015